Xuepolis
Main - About Me - Downloads - Essays - Poetry - Reviews - Stories - Miscellaneous
Description
If you're reading this write-up, you most likely already know what an RPG Geek is. You probably have a few levels of it yourself.
Hit Die: d4
Requirements
To qualify to become an RPG Geek, a character must fulfill all the following criteria.
Attributes: STR under 13, CON under 15
Knowledge: Games: 10 ranks
Knowledge: (Any suitably geeky): 10 ranks
Other: A reputation of being rather eccentric (in at least one medium-sized city, or an equivalent amount of population)
Class Skills
The RPG Geek's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Decipher Script (Int), Forgery (Int) Gather Information (Cha), Knowledge (all skills taken individually) (Int), Perform (Cha), Spellcraft (Int), Use Magic Device (Int).
Skill Points at each level: 3 + Int modifier
| Level | Base Attack | Fort Save | Reflex Save | Will Save | |
| 1st | +0 | +1 | +0 | +2 | Ignore Filth, Rules Lore |
| 2nd | +0 | +2 | +1 | +3 | Creature of the Night |
| 3rd | +1 | +3 | +1 | +4 | Lesser Geek Diet |
| 4th | +1 | +3 | +2 | +5 | Scary Geek Lore |
| 5th | +2 | +4 | +2 | +5 | Dice Manipulation |
| 6th | +2 | +4 | +3 | +6 | Geek Diet |
| 7th | +3 | +5 | +3 | +6 | Unlucky, Creature of the Night (Less Sleep) |
| 8th | +3 | +5 | +4 | +7 | Greater Ignore Filth, Dice Manipulation 2 |
| 9th | +4 | +6 | +4 | +7 | Greater Geek Diet |
| 10th | +4 | +7 | +5 | +8 | Supreme Geek |
Class Features
For any description that requires a caster level, use the RPG Geek's class level.
Ignore Filth - The RPG Geek no longer gets any penalties from lack of hygiene to his own actions (the penalties still apply to social situations, but only at half level).
Rules Lore - The RPG Geek knows the game system well enough to know something even about things he shouldn't know about. This functions the same as Bardic Lore.
Creature of the Night - Upon achieving the 2nd level, the RPG Geek gains the ability to readjust his sleeping patterns at will (he still needs to get the same amount of sleep, but he's free to choose *when* he gets it). On the sixth level, he only needs to sleep three-quarters the amount he otherwise would. This is an extraordinary ability.
Lesser Geek Diet - By consuming the amount of caffeine one 1,5-liter bottle of Coke contains, the RPG Geek only needs to eat half as much during the day. Once per day, a slice of cold pizza will also function as a potion of Cure Light Wounds. This is an extraordinary ability, gained at the 3rd level.
Scary Geek Lore - By the time he reaches the 4th level, the RPG Geek knows enough pointless and obscure details to make mundanes very, very afraid. Once per day a RPG Geek may, if he manages a Knowledge: Games or some other sufficently geeky Knowledge skill roll of DC 15, cast Fear. The targets it's being cast must hear and understand what he's saying (the *language* - most likely not the *entire* content, just enough of it to be scary...) This is a spell-like ability.
Dice Manipulation - The RPG Geek has spent years of developing magical methods of training the dice to roll 'just so'. On 5th level, he gains one extra reroll per day. On the 8th level, this increases to two extra rerolls per day.
Geek Diet - By consuming the amount of caffeine two 1,5-liter bottles of Coke contain, the RPG Geek doesn't need to eat at all during the day. Once per day, half a cold pizza will also function as a potion of Cure Moderate Wounds. This is an extraordinary ability, gained at the 6th level.
Unlucky - "I could've done it, but these dice kept me giving bad results!" Once a day when he's at least on the 7h level, if an RPG Geek is being blamed for something, everybody will accept that it was really the fault of his dice and not him if he makes a DC 15 Bluff roll. It's completely up to the person listening to interprete what the things called dice *are*, or why they caused this thing to happen (or not happen)... This is a spell-like ability.
Greater Ignore Filth - As Ignore Filth, but there's no penalty in social situations, either. This extraordinary ability is acquired on the 8th level.
Greater Geek Diet - By consuming the amount of caffeine three 1,5-liter bottles of Coke contain, the RPG Geek doesn't need to eat at all during the day, and the amount of sleep he needs is halved (this is cumulative with Creature of the Night). Once per day, a cold pizza will also function as a potion of Cure Serious Wounds. This is an extraordinary ability, picked up on the 9th level.
Supreme Geek - On attaining 10th level, the Geek's knowledges and abilities are far beyond anything this mortal world has to offer. He no longer has any life at all, and thus his type changes to "Undead". Turn Undead does not function on him, however.
Gaming Nerd (alternative Geek)
A variation of this prestige class, designed by Antti Kautiainen, also exists. This class is called "Gaming Nerd" instead of "RPG Geek", removes the CON maximum and reputation from the class criteria. It also makes the following changes:
Ignore Filth: The social penalties do not apply to other members of this prestige class, but they do apply to the rest of the world.
Social Handicap: Due to the nerd's complete ignorance of hygiene, and the bad smell that he doesn't notice, he suffers a social handicap in addition to the penalties due to nerdy odour. The nerd does not notice his bad odour, and thinks others are rude when they seem to act like he'd smell bad. At level one this penalty is just a -1 circumstance penalty to all social interaction rolls. On 3rd level this increaces to -4 and on level 5 the penalty is increaced to -7. On level 7 this penalty increaces to -10, but it becomes meaningless due to social alienation from non-nerds. On level 10 the penalty increaces to -30 due the smell of decaying or dying flesh around the geek.
Scary Geek Lore: To use this ability, the nerd may also retell a story from an earlier game session. Allows using Perform instead of a Knowledge.
Greater Ignore Filth: This is due complete ignorance of social situations. The nerd no longer maintains any social contacts outside the Nerd Community.
Supreme Geek: The strict diet and nocturnal habits of Nerdhood does archieve a ghoul like appearance, and clinic immortality. The clerics with Sun domain can turn Supreme Geeks, and they suffer damage from sunlight as Vampires. The Supreme geek will retain all abilities of his former classification. He is unable to cosume anything, but cold pizza and cola, and can regain hit points only by eating cold pizza. The number of uses for Cold Pizza for healing increaces to 3 times per day. The odor of his decaying and filthy flesh will increace the social handicap to -30.
These rules are copyright 2003 © Kaj Sotala and Antti Kautiainen. The d20 system is a Trademark owned by Wizards of the Coast and used according to the terms of the d20 System License version 1.0. A copy of the license can be found at www.wizards.com/d20 . Dungeons & Dragons and Wizards of the Coast are Registered Trademarks of Wizards of the Coast. If you wish to distribute these rules, please keep this copyright note attached, or preferrably link directly to this page.